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Work With Indies
Bootstrapped job board + community · Indie games · Founded 2020 · USA
👤 Nathan Bosia (Twenty-plus years in games at Amazon and PlayStation gave Nathan the insider network to build the hiring hub indies lacked.)🌐 sitenathanbosia.comLinkedIn

Big boards ignore indie studios. A 20-year games insider built the board they use, and reinvests every dollar.

Will it work? · our read
Won on care. Revenue is small, and it does not pretend otherwise. An insider served a passionate niche the giants ignore, earned deep trust, and reinvested every dollar back in.
01How the money moves
Indie studio needs talent, avoids crowded AAA boards
Lists a role ($49-$199), sent to 45K-member community + newsletter
Studio pays the listing fee
02The numbers
$3.9K/mo
MRR, founder-stated
MicroFounder
45,000
Discord community
site
150K
Monthly page views
site
Founder reinvests 100% of revenue back into the community. About page
$3.9K/mo founder-stated, all reinvested; Latka est. $134K/yr (2024, third-party).
03Weight class — CENTStap an axis
ControlEntryNeedTimeScale
Control Mid
Owns the audience via a 45K community and newsletter, not renting reach from a platform.
04The key move
Reinvest every dollar
Nathan reinvests every dollar: free events, resume help, cross-posts to 2,800 partner Discords. The board stays a service, so studios and job-seekers keep trusting.
fact
The counter-intuitive move
The risk: a board that never takes profit stays a hobby. Thin, reinvested revenue leaves no buffer if the indie-games hiring cycle turns down, as it did in 2024.
our read
05Where the moat is
Not the software; anyone can build a job board. The moat is who Nathan knows and who trusts him.
20 years of games-industry relationships45K-member Discord = owned reachCurated: they edit every listingServes a niche AAA boards ignore
06How it diesmedium confidence
Indie-games hiring is cyclical and shrank in the 2024-2025 funding winter; a $49 board that retains no profit has little defense if studios stop hiring or LinkedIn and Hitmarker add an indie filter. our read
Show evidence · counter
Evidence: Games industry layoffs and studio closures in 2024-2025 thinned the hiring pool.
Counter: Community trust and 45K engaged members are stickier than a generic board; niche loyalty and repeat studios can outlast a down cycle.
07Against rivals
LinkedIn Jobs$100s/slot
Indeedpay-per-click
Hitmarker (games)free + paid
Work With Indies$49-$199
Giants own volume; Work With Indies owns trust in one niche they neglect. our read
08Who uses it
Indie game studiosSolo game devsGame artists & designersPublishers hiringJob-seekers in games
Would it work for you?
Is there a niche you already belong to where the big platforms serve people badly?
This wins on insider access and community, not code. Ask if you have that access somewhere. We don't score you — you answer.
🚀Use it as a launchpada prompt for your own AI
Copy → paste into your AI → then develop it freely in the conversation.
You are a sharp, honest startup strategist. Use the proven case below as a launchpad for MY idea — help me find my own angle, not copy it. <my_profile> Domain I know: [your domain] My unfair advantage (access/audience): [your edge] Interests: [your interests] Resources & goal: [your resources] · [your goal] </my_profile> <case name="Work With Indies" model="marketplace"> What it does: Work With Indies is a paid job board and Discord community for indie game studios and the people who want to work with them. Why it won (moat): Its moat is 20 years of founder relationships in games plus a 45,000-member community that gives listings free, trusted reach. Weakest axis (CENTS): It is weak on scale: the niche is small, hiring is cyclical, and every listing is hand-curated, capping growth. How it could die: It dies if indie-games hiring dries up or if LinkedIn and Hitmarker add a credible indie filter and absorb the niche. </case> <task> Be a skeptical operator, not a cheerleader. No generic startup platitudes. If my angle is weak, say so plainly. First, a reality check: markets like this mostly fail. State the honest base rate (how crowded/hard is this?) and the ONE specific thing that would have to be true for ME to be the exception — grounded in my profile above. Then a compact table: - Fit — does this pattern suit my edge, or fight my gap? - Angle — my sharpest differentiation vs Work With Indies (concrete, not "better UX") - Distribution — exactly where my first 100 users come from (this is the hardest part — be specific, not "content marketing") - Risk — its "how it dies" (above) in MY situation Finish with one line: "The single thing to do next." Use only the facts above; if data is thin, say so — never invent numbers. Then stay with me and go deeper on whatever I ask — tech stack, rough cost & time, the smallest MVP to test, pricing, or timing. </task>
✓ Copied — paste into your AI
👤Placeholders like [your domain] auto-fill from your profile — example values for now.Set up profile →
Sourcesupdated · daily
Revenue is founder-stated (about $3.9K/mo in a MicroFounder interview), marked STATED and not independently confirmed — not payment-processor verified. Latka lists a higher $64.8K (2023) and $134.4K (2024) ARR estimate; those are third-party and I could not confirm them first-party, so I anchored on the founder's own figure and flagged the gap rather than picking the bigger number. Founding year (2020) and the 45K community / 150K page-view metrics come from the company site. Region (USA) reflects Seattle, Washington per Latka's company/team pages, a gaps.com job-board roundup, ZoomInfo, and VisualVisitor — not Nathan's current game-industry employer (Klei Entertainment, Vancouver), which is a separate day job, not the company's base. No drama was invented: this won on insider access, care, and community, with revenue reinvested rather than extracted. We never score you.